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Clan Race V1.3.0



,This mod brings new races of Naruto otsutsuki Clan This is only my 1st Version there were Prebuilds But This Is The official 1st Versioni Hope You people like it That is Interested Of anime Or fandom of The Naruto universe


Added in v0.9.99998, it is a game mode that is much like Parkour, which is intended to be played with Runners only. Here, however, there's no time limit, and the first player to get to all the scorezones wins. Also, the race doesn't officially start until the first 10 seconds of the match elapse. Until that happens, the players are boosted backwards if they attempt to start early. This is so that the players who connected to the server first don't get an immediate advantage. The race mode has a special timer that starts once the first 10 seconds of the match elapse. It continues to count time (in minutes, seconds, and milliseconds,) until a player reaches all the scorezones. Once this happens, a warning timer shows up on the screen that says: Race ending in 10. From there, 10 seconds will count down and those who do not reach all the scorezones in that time did not finish (DNF). After these 10 seconds, the match ends.




Clan Race v1.3.0



In this custom mode the maps used have a special gimmick hindering player movement. It is a difference from the default ground movement. Ramps are made use of to cause the players to "surf" or "skate" around. It is best to use bhop or race mode if you want to make a custom game centered around these modes.


Team Deathmatch, but where the teams were based on clans. If there are no clan players present, everyone was counted as the same team and unable to shoot at each other, and it was no different from the Social mode. There was never enough interest in it from the clans, and so this was cut out. Functionality of this game mode was replaced by being able to choose teams in custom TDM games (if enabled).


The most exciting part of this DRK 160 ESC is its all new designed 3-Stage Launch Power Control Software. It is operating by a 32-Bit super fast CPU with all new algorithm specifically designed for NO PREP DRAG RACING. The software was inspired by the full scale drag race cars with extremely complicated processing for the smoothest launch traction control, and yet most powerful acceleration. Thanks to the powerful 32-Bit CPU, the ESC is able to remap throttle curve in 3 stages precisely. All you need to do for the win is to focus on the starting signal for the full throttle launch.


The Ventrue have long been one of the proudest lines of vampires. Its members work hard to maintain a reputation for honor, genteel behavior, and leadership. A sense of noblesse oblige has long pervaded the clan, accompanied by the genuine belief that the Ventrue know what is best for everyone. They not only consider themselves the oldest clan, but see themselves as the enforcers of tradition and the rightful leaders of Kindred society.


They have long been Embraced from the ranks of nobility and privilege, whether kings or merchant princes, but they have also been known as knights and warlords who sought to live by the laws of chivalry and duty. If anything, the Ventrue have adapted to fill the roles of leadership over the ages, and in the Final Nights are more politician than noble warrior, more CEO than baron lord. They remain the largest supporters of the Camarilla and the Masquerade, believing both institutions to be the surest means of protecting vampires from the growing mortal masses, and of guarding their own power.[1]


The growing power of Sparta and the Brujah alliance in Athens would lead to the first Brujah War, a conflict that would set the stage for a bitter rivalry between the two clans millennia afterwards. Though the Brujah or Ventrue never came directly to blows in the conflict, the eventual invasion of Athens led by Lysander caused many Brujah and Toreador to regard the Ventrue as power mad barbarians, while Spartan Ventrue considered the Brujah dangerous idealists.


After Sparta's fall, the rise of Rome signaled one of the clan's greatest ages. Many Ventrue had long settled in the region and lived relatively quietly while it was ruled by the Etruscans. Nevertheless, the rebellion that freed the Roman people was attributed to Collat, who would become the city's first Prince. Recognizing the mortals of Rome to be a proud and superstitious people that would sooner stake any vampires than consider living with them let alone beneath them, Collat did not seek to rule the Romans directly or make himself a deity as vampires in the past had done, but influenced events from behind the scenes by collecting favors from the city's citizens. This system would later be refined by Camilla, childe of Collat, who replaced his sire and set about establishing political connections with the patrician families of Rome. Instead of using Disciplines to force his will on the city's leaders, Collat ruled through ghoul proxies delivering favors and contacts, allowing him to grow rich and powerful while the mortals remained ignorant. This strategy would be widely adopted in the centuries to follow and would serve the clan well once the Masquerade was adopted.


In the years that followed Rome prospered. The Ventrue shared its power with many of the other clans that had taken part in the wars against Carthage, establishing friendships with other Cainites even as the Ventrue themselves began squabbling with one another. Most Patricians of the time were independent, with the only organization of the clan being a largely ineffectual assembly that eventually fell out of practice. Following the cue of Julius Caesar, Camilla reorganized the Ventrue into a structure that gave authority over the clan's members to the most important Ventrue in the region. While the power over the younger and less important Ventrue was not absolute, it did create a means for settling disputes, establishing connections, and identifying friends and enemies of the clan. These reforms served the clan well, and the Patricians prospered for several centuries until the empire itself dissolved.


During these times, many Ventrue were influenced by the laws of chivalry and personal honor. Some of these separated themselves from the main clan during the founding of the Camarilla and turned to the Sabbat.


The Ventrue made just enough compromises to smooth things over, at least with any Kindred whom they could make use of; it was during this time that the Ventrue learned to temper their cutthroat business dealings with an outward veneer of philanthropy. They remained, of course, a clan out for profit and prestige, but there is no reason not to remain civil while doing so. This policy was put to the test in the New World, where the Ventrue spread West across North America and provided much of the impetus for doing so: The clan's money could sponsor quite a few landstaking ventures and West Coast mines, and wherever cities sprang up so did Ventrue interests.


The years following the World Wars have seen Clan Ventrue reassert itself once more over a half-century of troubles and decline. The clan thrived during the four-decade cold war, taking full advantage of the paranoid on both sides to make massive profits and sink its tendrils into the growing government bureaucracies that came to dominate industrialized governments. Having learned a valuable lesson from the debacle of the Crusades, savvy Ventrue have determined to hold their resources together despite the mortal conflict raging around them. Ventrue on both sides of the Iron Curtain worked in concert, watching their respective "governments" act against one another for the greatest advantage. The Ventrue were particularly fond of the various incarnations of secret police that came into existence, finding them an excellent way to keep the kine in line and under supervision. In the West, the Ventrue concentrated on the recovering European industries, all but abandoning the last of their feudal and noble ties for big business and majority shares in multinational corporations.


The Ventrue are second only to the Tremere in terms of organization and interrelation, and take pride in the fact that every clan member has a place and knows just where he stands within the clan in relation to everyone else. Of course, the system is not at all like some military organization.


Acquiring dignitas is the only way to advance in Ventrue society. One does not necessarily ascend a ladder of advancement from rank to rank. Rather, members can move through the (largely honorific) system as their abilities and fortunes decree. The Ventrue feel that this system allows them more flexibility and lets them spot new talents within the clan and reward it, if desirable.


The clan elders often point this latter facet of the system out to young Kindred who are anxious and frustrated at the lackluster success of their own unlives. The system borrows heavily from the Roman Republic's political institutions. Although the democratic elements of that system were stripped away long ago, the overall structure and some of the names remain.


Ventrue antitribuNicknamesCrusaders, Dark Knights of the SabbatFounderUnknownFactionSabbatDisciplinesDominate, Fortitude, Auspex or PresenceThe Ventrue antitribu are the knights and paladins of the Sabbat, sworn to combat the Antediluvians and bring down the degenerate Camarilla. They see their Camarilla counterparts as failures, and have assumed the roles of the race of Cainites' saviors to atone for this. They believe mortals to be ignorant cattle, sufficient only for food and service to their terrible vampire lords. To accept anything less is to take the path of the disgraced Ventrue of the Camarilla, and the Sabbat Ventrue are not willing to accept that failure.


Ventrue culture places a heavy emphasis on dignitas, the Latin word for "dignity." In modern days, it is often described as "Face". Ventrue are completely aware of the unsavory aspects of power, and while a Ventrue leader is just as likely to lead organized crime as he is a Fortune 500 company (the Ventrue really do not object to theft, so much as petty theft), he must always comport himself with dignity, with grace and with honor. At least publically. Ventrue take assaults on their stature very seriously. Spreading rumors, taking credit for another's work and insulting a Ventrue without just cause (publicly or privately) are just a few of the ways one can diminish dignitas. Doing so is a sure way to make an enemy for all unlife, and it can indeed be cause for severe punishment or discipline. 2ff7e9595c


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