Minecraft is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java programming language. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. Minecraft is the best-selling video game in history, with over 238 million copies sold and nearly 140 million monthly active players as of 2021[update] and has been ported to several platforms.
In Minecraft, players explore a blocky, procedurally generated, three-dimensional world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources to build in the world and maintain health) and a creative mode (in which players have unlimited resources and access to flight). There is also a wide variety of user-generated content, such as modifications, servers, skins, texture packs, and custom maps, which add new game mechanics and possibilities.
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The game world is virtually infinite and procedurally generated as players explore it, using a map seed that is obtained from the system clock at the time of world creation (or manually specified by the player).[25][26][27] There are limits on vertical movement, but Minecraft allows an infinitely large game world to be generated on the horizontal plane. Due to technical issues when extremely distant locations are reached, however, there is a barrier preventing players from traversing to locations beyond 30 million blocks from the center.[j][obsolete source] The game achieves this by splitting the world data into smaller sections called "chunks" that are only created or loaded when players are nearby.[25] The world is divided into biomes ranging from deserts to jungles to snowfields;[28][29] the terrain includes plains, mountains, forests, caves, and bodies of water or lava.[27] The in-game time system follows a day and night cycle, with one full cycle lasting for 20 real-time minutes.
In survival mode, players have to gather natural resources such as wood and stone found in the environment in order to craft certain blocks and items.[27] Depending on the difficulty, monsters spawn in darker areas outside a certain radius of the character, requiring players to build a shelter at night.[27] The mode also has a health bar which is depleted by attacks from mobs, falls, drowning, falling into lava, suffocation, starvation, and other events.[45] Players also have a hunger bar, which must be periodically refilled by eating food in-game (except in peaceful difficulty).[45][46] If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar or continuously on peaceful difficulty.[46][47]
The first major update, dubbed Alpha, was released on 30 June 2010.[107][108] Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded.[109] Persson continued to update the game with releases distributed to users automatically. These updates included new items, new blocks, new mobs, survival mode, and changes to the game's behavior (e.g. how water flows).[109] To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game.[110][111][112] Mojang co-founders included Jakob Porser, one of Persson's coworkers from King, and Carl Manneh, jAlbum's CEO.[95]
Mojang moved the game out of beta and released the full version on 18 November 2011.[116] On 1 December 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead designer.[117] On 28 February 2012, Mojang announced that they had hired the developers of the popular "Bukkit" developer API for Minecraft,[63] to improve Minecraft's support of server modifications.[118] This acquisition also included Mojang apparently taking full ownership of the CraftBukkit server mod which enables the use of Bukkit,[119] although the validity of this claim was questioned due to its status as an open-source project with many contributors, licensed under the GNU General Public License and Lesser General Public License.[120]
Since the first full release of Minecraft, dubbed the "Adventure Update", the game has been continuously updated with many major updates, available for free to users who have already purchased the game.[130] Early updates frequently introduced gameplay-altering mechanics while more recent updates tend to enhance the game through additional content or tweaks to existing features.[131][better source needed] The most recent major update to the game was "The Wild Update", which released in June 2022 and added new creatures, biomes, and items.[132]
An initial beta test was carried out between 9 June and 1 November 2016.[169] The full game was then released on Windows 10 and MacOS on 1 November 2016.[170] On 20 August 2018, Mojang announced that it would bring Education Edition to iPadOS in Autumn 2018. It was released to the App Store on 6 September 2018.[171] On 27 March 2019, it was announced that it would be operated by JD.com in China.[172] On 26 June 2020, a public beta for the Education Edition was made available to Google Play Store compatible Chromebooks. The full game was released to the Google Play Store for Chromebooks on 7 August 2020.[166]
After nearly one and a half years in beta, Microsoft fully released Minecraft for Windows on December 19, 2016. Called the "Ender Update", this release implemented new features to this version of Minecraft like world templates and add-on packs.[179] This version has the ability to play with Xbox Live friends, and to play local multiplayer with owners of Minecraft on other Bedrock platforms. Other features include the ability to use multiple control schemes such as a gamepad, keyboard, or touchscreen (for Microsoft Surface and other touchscreen-enabled devices). Virtual reality support has been implemented, as well as the ability to record and take screenshots in-game via the Windows built-in GameDVR.[180]
Around 2011, prior to Minecraft's full release, there had been collaboration between Mojang and The Lego Group to make a Lego brick-based Minecraft game to be called Brickcraft. This would have modified the base Minecraft game to use Lego bricks, which meant adapting the basic 11 block to account for larger pieces typically used in Lego sets. Persson had worked on the preliminary version of this game, which he had named "Project Rex Kwon Do" based on the joke from Napoleon Dynamite. Lego had greenlit the project to go forward, and while Mojang had put two developers on the game for six months, they later opted to cancel the project, as Mojang felt that the Lego Group were too demanding on what they could do, according to Mojang's Daniel Kaplan. The Lego Group had considered buying out Mojang to complete the game, but at this point Microsoft made its offer to buy the company for over $2 billion. According to the Lego Group's Ronny Scherer, the company was not yet sure of the potential success of Minecraft at this point and backed off from acquisition after Microsoft brought this offer to Mojang.[205]
Minecraft is recognized as one of the first successful games to use an early access model to draw in sales prior to its full release version to help fund development.[326] As Minecraft helped to bolster indie game development in the early 2010s, it also helped to popularize the use of the early access model in indie game development.[327]
In April 2014, the Danish Geodata Agency generated all of Denmark in fullscale in Minecraft based on their own geodata.[353] This is possible because Denmark is one of the flattest countries with the highest point at 171 metres (561 ft) (ranking as the country with the 30th smallest elevation span), where the limit in default Minecraft is around 192 metres (630 ft) above in-game sea level.[354][355]
Minecraft has also been used in educational settings.[360] In 2011, an educational organization named MinecraftEdu was formed with the goal of introducing Minecraft into schools. The group works with Mojang to make the game affordable and accessible to schools. The version of Minecraft through MinecraftEdu includes unique features to allow teachers to monitor the students' progress within the virtual world, such as receiving screenshots from students to show completion of a lesson.[361] In September 2012, MinecraftEdu said that approximately 250,000 students around the world have access to Minecraft through the company.[362] A wide variety of educational activities involving the game have been developed to teach students various subjects, including history, language arts and science. For an example, one teacher built a world consisting of various historical landmarks for students to learn and explore.[362] Another teacher created a large-scale representation of an animal cell within Minecraft that student could explore and learn how the cell functions work.[361] Great Ormond Street Hospital has been recreated in Minecraft, and it proposed that patients can use it to virtually explore the hospital before they actually visit.[363] Minecraft may also prove as an innovation in Computer Aided Design (CAD).[364] Minecraft offers an outlet of collaboration in design and could have an impact on the industry.[365] 2ff7e9595c
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